War Update: Second Week of Clashes Between Agents and Knights

Almost two weeks have passed since the Templars and the Special Weapons and Tactics started hostilities. With nine battles taking place this week, the Templars’ lead in the war score has only widened. However, despite their advantage, it does not look like any armies are willing to cease fire anytime soon.

Designed by MasterDS

Since the beginning of the conflict, the Templars [TCP] and the Special Weapons and Tactics [SWAT] have engaged in 15 intense battles. While the Agents have proved their capacity to secure victories in some rooms, and tie others, the Knights have shown complete domination over SWAT. Moreover, throughout the last week, the community witnessed SWAT’s size decrease to the point where they were incapable of defending their nation and invading TCP’s land. Regardless of this, neither side has hinted towards an end to the war.


Special Weapons and Tactics’ Invasion of Sermoneta

The second week of battles began with a SWAT offensive on Sermoneta, trying to recover what once was theirs. Throughout the battle, TCP was able to maintain a size advantage of 6-8 troops online. Despite SWAT’s efforts, TCP had better tactics, formations, and a good troop: tactic ratio. Therefore, TCP succeded in their defense, scoring a 3-0 against the Agents.

Special Weapons and Tactics’ Invasion of Sermoneta

Templars’ Invasion of Pandaemonium

Following their performance in their first battle, the Templars continued to put up a strong fight against the Agents, now increasing their size advantage. The battle was heavily one-sided and at no point did Templars ever look seriously in trouble. All 3 rooms saw Templars had either double or almost double SWAT’s size. The Agents were too small to create any significant impact on the battle. Thus, TCP was able to easily control every room and secure another 3-0 victory.

Templars’ Invasion of Pandaemonium

Templars’ Invasion of Night City

In this offensive of the Templars, SWAT failed to reach the minimum size of 10 troops required for a defense in the US timezone to be valid. This scenario would unfortunately repeat during the rest of the week. Without having to put in much effort, TCP was able to conquer another piece of their opponents’ land.

Templars’ Invasion of Night City

Special Weapons and Tactics’ Invasion of Down Under

The Knights and the Agents faced each other again in the invasion of Down Under. Once again, TCP was seen as the dominant army, keeping a healthy size advantage of 6-8 penguins throughout all three rooms. With neater formations and a better tactical variety, the Templars managed to secure another sweep 3-0, successfully defending Down Under. However, the judges noted that while SWAT should improve their tactical performance and speed, TCP should try not to bunch in smaller rooms.

Special Weapons and Tactics’ Invasion of Down Under

Templars’ Invasion of Alaska

This time, rather than not meeting the size minimum for a defense, SWAT did not show up. This meant that the army would forfeit the battle. Therefore, TCP successfully invaded SWAT’s Alaska.

Templars’ Invasion of Alaska

Special Weapons and Tactics’ Invasion of Pandaemonium

The Knights and the Agents logged on yet another invasion on the server Pandaemonium. SWAT hoped to successfully invade the server that they lost just a few battles prior. However, the judges decided that TCP were the better army throughout all three rooms. The Templars’ cleaner formations and size advantage helped them to cover their opponents. Thus, TCP successfully defended their newly conquered piece of land with 3 room wins.

Special Weapons and Tactics’ Invasion of Pandaemonium

Templars’ Invasion of Ascension

Once again, the Agents failed to meet the requirement of having 10 troops online to validate a defense in the US timezone. With that said, the Knights were able to effortlessly invade another SWAT server.

Templars’ Invasion of Ascension

Templars’ Invasion of Northern Lights

For the second day in a row, SWAT failed to reach 10 troops online. Therefore, the Templars successfully invaded Northern Lights.

Templars’ Invasion of Northern Lights

Templars’ Invasion of Kilaeua

For the second time in this war, SWAT did not show up to their defense, leaving a bittersweet taste in the mouths of their opponents, who were seemingly eager to battle. Once again, TCP was awarded another win by successfully invading Kilauea.

Templars’ Invasion of Kilauea


As the second week of clashes between TCP and SWAT concluded, the Templars lead the war score with an impressive amount of 15 victories and 0 losses. Despite SWAT’s no-shows and poor maxes during the week, the Agents have shown no sign of wanting the conflict end to anytime soon. Regardless, TCP has scheduled more invasions for this coming week. With SWAT losing steam and momentum, will the Agents be able to reach a turning point? Will the Templars manage to sign a peace treaty with SWAT anytime soon? Or will a force treaty be implemented by Templars?

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Mchappy is interning at Club Penguin Armies as the Chief Executive Producer. Max held him at gunpoint to finish his biography.

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