Tournaments are an integral part of the army society, and even more so in the modern landscape. Today, we aim to reflect upon the various Major Tournaments which have taken place throughout the last year.

Designed by Cassie
Introduction
Unfortunately, the genesis of tournaments is attributed to an unknown figure, and we are unaware of what the first tournament was. Whilst they may have existed during the early years of armies, we are unaware of how they played out. Arguably, the first recorded tournament was the Decades End Club Penguin Army Tournament, hosted by Club Penguin Army Central. This tournament was influential in the definition of modern-day warfare, evolving the way battles took place permanently.
Tournaments in the modern age are the definition of an army’s success, especially for a Major army. In the contemporary era, where wars are few and far between, tournaments provide an outlet for armies to battle. Furthermore, dynasties can be shaped, and the community can see who the standout leaders are, and more importantly, who the best armies are.
Today, we will reflect on the previous year in armies, going over all the various major Tournaments that have taken place. Between historic clashes and innovative new ideas, we have seen an unprecedented fervour for Tournaments. As a result of the large catalogue of tournaments, we aim to evaluate each tournament, as well as give a brief recap of its history, including this year’s iteration.

The Decades End Tournament final, featuring the Ice Warriors and the Army of Club Penguin
Candy Crusher Brawl
2025’s inaugural tournament was the Candy Crusher Brawl, a single-day tournament themed around Valentine’s Day. Inspired by the Trick or Treat Trials introduced by Mchappy in 2023, the tournament had specific challenges per room, requiring armies to test their limits. Due to the unique format of the event and the perseverance required by all armies, this provided some interesting results.
In Room A1, between the Army of Club Penguin and the Doritos, the battle ended in a tie, but the Clovers won the objective. As for Room A2, between the Rebel Penguin Federation, Help Force, and the Aliens, the Rebels won both the room and the objective. Room A2 was a similar story, again between RPF, the Helpers, and the Aliens; RPF clenched victory in both the room and the objective. Following this, in Room B2, between the Chips and Clovers, there was a tie for the room, with ACP winning the objective. Room A3 was a showdown of all five armies, with the battle being a three-way tie between RPF, ACP, and DCP, with RPF again winning the objective.
This tournament would establish a tone for this year’s tournaments, with RPF strongly in the lead. Whilst ACP and DCP put up quite a fight, it was evidently not enough, with the Rebels achieving 14 points, a large lead in comparison to ACP’s 10 and DCP’s six. Due to their superior battle achievements, as well as completing the unique objectives to the highest standard, the Rebels claimed their first victory of the year.

Designed by Master DS
March Madness x
The first recurring tournament of the year, March Madness, saw its tenth iteration so far. Being a traditional single-elimination tournament, armies had nowhere to hide, requiring raw skill and hard work to succeed. With the tournament spanning almost a month, all armies had a chance to prove themselves, and some fared better than others.
First Round
The first round saw four matches, with the first being a Small/Medium clash between The Bastille Vanguard and the People’s Imperial Confederation. This was a rather decisive TBV victory, ending PIC’s chances. Moving on, the Aliens faced the Smart Penguins, resulting in a predictable outcome, with the Aliens far outclassing SP. The third battle saw the Helpers face the Scarlet Republic; again, a battle with such a large size difference proved standard, with HF easily winning. For the closest match of the first round, the Elite Guardians faced the Templars, with TCP coming out on top following an intense battle. Capping off the first round, we saw the Water Vikings pummel the Special Weapons and Tactics with a size gap of over 30.
Elite Eight
The Elite Eight would prove much more entertaining, kicking off with TBV against the Doritos. Whilst this battle again saw a size gap of 30, the Vanguard fought a valiant fight, despite their loss. The second battle would see the Aliens face the Helpers, which saw great passion from both sides. Eventually, the Help Force would come out on top with a narrow margin. Next, the Clovers faced the Crusaders in a battle where ACP held double the size of the Templars. This led to the predictable outcome of an ACP victory. For the final battle of the Elite Eight, we saw WV face the Rebels in a very close matchup, in which RPF eventually emerged victorious.
Final Four
In the Final Four, the first battle saw the Rebel Penguin Federation face off against the ACP. Whilst both armies performed well, the Rebels managed to max over 75, displaying their dedication, resulting in their victory. The other semi-final, between the Helpers and the Chips, provided a shocking twist. Although many had favoured DCP to win, the Help Force came out on top, propelling them into the grand final.
Grand Final and Third-Place Match
The culminatory weekend of the tournament began with the third-place match between ACP and DCP. This heated rivalry resulted in an epic preface to the finale of March Madness X. With both armies performing stellarly, eventually the Doritos would come out on top, leading into the last battle of the tournament. The apex of the luckiest tournament of the year was a shock, with RPF maxing 80, and the Helpers struggling to max 30. As a result of the enormous size gap, the Rebels easily swept the Helpers, resulting in their second trophy win of the year.

RPF’s March Madness X trophy
Around the World Cup II
The most recent non-one-off tournament has been the Around the World Cup II, beloved by many. This tournament follows a unique format, utilising time zones to determine battles. Following the success of ATWC in its inaugural year, it was no surprise that it made a return. With many battles and one army notably missing, this tournament made for one of the most exciting of the year.
Qualfiers
Due to the number of armies participating, a qualifier round was required. In said round, six of the smallest armies competed in two three-way battles to determine who would progress to the group stage. The first battle saw The Bastille Vanguard face off against SWAT and the Void Troops. This battle was rather perplexing, as SWAT were nowhere to be seen. As a result, VT’s larger size advantage over TBV led them to claim victory. The second qualifier saw the Fire Vikings face off against the Valiant Azure Knights and the Penguins of Agartha. Again, one army no-showed, with VAK unseen. As the battle continued, despite having a size disadvantage, FV powered through and claimed victory.
Group Stages
Throughout ATWC, there were several group stages, one per timezone; as such, there were three sets of results. The European group stage began with the Clovers facing off against the Void Troops. Due to being severely outclassed in size, speed, and tactics, VT lost this battle. Next up was the Templars versus the Doritos, where the Crusaders no-showed, resulting in a DCP victory. A similar story took place when the Fire and Water Vikings were scheduled to battle. Whilst WV were present, FV were not, giving the Water Vikings an instant victory. Lastly, the Scarlet Republic faced the Aliens, and given the vastly different nature of the armies, it was clear the SR were outclassed. As such, Aliens took this victory.
Moving on to the US stage, the Chips faced off against VT. From the beginning, it was evident that DCP would emerge victorious following their vastly superior speed, tactics, and completion. Moving on to the battle between the ACP and TCP, we saw one of the closest battles yet. With similar tactics, speed, and skill, the Clovers came out on top due to their superior size. Next, we saw the Aliens face the Water Vikings, again with a large size difference. The Aliens would claim victory despite having similarly good tactics, formations, and bombs. In an S/M clash, we saw SR face FV, providing an interesting spectacle. Unfortunately, due to a lack of participation from the Fire Vikings, this was deemed an SR victory.
Lastly, we have the AUSIA stage, which kicked off with another TCP no-show, this time versus the Void Troops. Next, we saw a tight battle between ACP and DCP, which ended in a 3-0-0 score for the Clovers, as a result of superior tactics and forms. For the third battle, the Aliens faced the Fire Vikings. With small sizes and inferior completion, speed, tactics, and forms, the Vikings lost this battle. Lastly, the Scarlet Republic faced the Water Vikings in an anticlimactic battle. Due to a size difference of well over 10 troops, WV emerged victorious.
Grand Finals
The Major division was capped off with an intense battle between the Aliens and the Army of Club Penguin. With the battle going into overtime, it was evident these two armies had met their match. Despite the continued persistence from both sides, due to superior speed and tactics, the Aliens would find themselves victorious, winning the overtime room, the battle, and subsequently the tournament.

Aliens ATWC II trophy
Legends Cup xv
The most prestigious tournament of the year is inarguably the Legends Cup XV. Whilst many armies have fought for the prestigious trophy over the years, the fifteenth rendition was packed with close battles. With many armies battling for victory, only one would emerge victorious, so let us dive in.
Qualifiers
The qualifiers saw four major armies involved: the Help Force, the Water Vikings, the Templars, and the Void Troops. In the Helpers’ matchup against SWAT, their size advantage of over 30 allowed them to easily win 3-0-0. Subsequently, WV’s battle versus SR was much the same. With a size gap of nearly 60, the Water Vikings ran away with this battle. When the Templars were due to battle the Elite Guardians, they failed to appear, resulting in an EGCP win. Lastly, and in this case least, the VT battle versus FV was rather forgettable. With neither side maxing over 15, the Void Troops took the victory due to superior size, speed, and forms.
Quarter-Finals
Our first matchup of the quarter finals was between the Water Vikings and the Templars. Whilst sizes were close, WV took a slight edge, and this, coupled with superior formations and tactics, allowed them to take the victory. In a more tame battle, the ACP faced the HF, where both armies struggled to max 30. Despite this, due to unique forms and faster tactics, the Helpers won this battle. In the clash between the Aliens and the Void Troops, the size difference of over 30 made the Aliens the clear victors. Lastly, DCP were scheduled to fight RPF; however, due to the Doritos closing, this did not occur.
Semi-Finals
The semi-finals began with the Water Vikings facing off against the Rebels. Despite putting up a good fight, the Water Vikings for no match for RPF’s size of over 70. With better speed, tactics, and obviously a larger size, the Rebel Penguin Federation won the first semi-final. As for the other semi-final, we witnessed the Aliens face the Help Force. Although closer than the previous battle, HF were evidently no match for the Aliens, with a size gap of nearly 30. This led to a decisive victory for the Extraterrestrials, leading them to the grand finals.
Grand Finals
In the grand finals of the most prestigious tournament of the calendar year, we saw arguably the two top armies face off in an intense clash. The RPF came into this battle as the favourites to win, but despite this, the Aliens still contested the final well. Despite their dedication and resilience, the Aliens found themselves with a size disadvantage of well over 20. Alongside this, their tactics and formations were not comparable to the Rebels’, resulting in RPF claiming their third trophy of 2025.

RPF’s LCXV trophy
October Horrors
The October Horrors major division was a spectacle to behold. The second single-day tournament of the year saw armies segregated by size, with a separate section for S/Ms and another for majors.
Semi-Finals
The major section began with the Water Vikings facing the Help Force in a scintillating matchup. Despite a size difference of roughly 40-20 in favour of the Vikings, the Helpers resisted and tried valiantly. Unfortunately, HF were outclassed in tactics, forms, and, as aforementioned, size, leading to WV winning this battle 3-0-0. Our second battle, between ACP and the Aliens, was much closer, with sizes being roughly 45-34. This battle was so close in fact, that it led to a score of 0-3-0, leading to a three-way final.
Grand Finals
In the Grand Finals, the Water Vikings, Aliens, and the Army of Club Penguin all faced off in an epic culminatory three-way battle. With sizes being roughly 48-40-36 for Aliens, WV, and ACP, respectively, it was clear what way the battle would go from the beginning. The Aliens’ superior tactical skill and formations, combined with them peaking at sizes of over 50 in the last room, led to a 3-0-0 win for the Aliens. This progressed them onto the Super Cup, where the winner of the S/M division, the Dark Warriors, faced the Aliens.

Aliens’ October Horrors Major Division trophy
Super Cup
The Super Cup marked the end of the first October Horrors tournament and was a complete success. Despite putting up a good fight, the Dark Warriors were unable to overcome their much larger opponent. With a large size difference and much superior tactics and formations, the Aliens easily swept their opponent, resulting in another victory.

Aliens’ October Horrors Super Cup trophy
Christmas Chaos XV
The last tournament of the calendar year, Christmas Chaos XV, is currently underway, with the qualifiers ongoing. Christmas Chaos always proves to be an exciting way to finish off the year for armies in the lead-up to the holiday season. With legend inductions just around the corner, this tournament provides an outlet for army leaders to solidify themselves as candidates. Simultaneously, CC assists armies in getting themselves into a good position before the new year begins, allowing them to begin the new year on the right foot.
Summary
With CC well underway, many are wondering how it will go and who will emerge victorious, but only time will tell. However, a pattern is emerging in tournaments both this year and in the previous year. Of all the tournaments they entered, the Rebels won the major division, and in their absence, the Aliens emerged victorious. Despite what history tells us, we cannot be certain, and that is why it is vital to be engaged in this year’s Christmas Chaos.
Evidently, the past year has been a major success for tournaments. Despite the dwindling number of wars, especially in the major scene, tournaments have kept warfare alive in some sense. With a near monopoly emerging over victories, who do you think will emerge victorious in Christmas Chaos? What was your favourite tournament this year? What can we expect from the next year of tournaments?
KiItanon
Senior Reporter
[…] of this year can be found in 2 posts released this month. The first one was regarding the major tournaments of the year, while the second one was about the Small Medium […]