Map Rules

Invasion Rules

1. Army Size Requirements:
  1. The invading major army must have at least 10 members present for invasions, at any point of it, while small/medium armies must have at least 5 members present at invasions at any point of it, for it to be valid. This applies to all time zones.
  2. The minimum number of troops for a valid defense is 5, for S/M armies, and 10, for Major armies. If an army fails to reach this at the end of room one, then the battle concludes.
  3. Armies must be consistently active throughout free land invasions and hit the minimum size at any point in the room to make it valid. This is up to judges’ discretion.
2. War/Ordinary Invasions:
  1. All the land an army owns will automatically be locked while at war. Thus, armies will not be able to transfer or release land (unless they surrender the war). In addition, land will also be locked as soon as an ordinary (i.e., not war-related) invasion is scheduled on it.
  2. The invasion of a capital server can only be scheduled once an army has no servers in its possession. After the capital invasion has been scheduled, it may proceed regardless of whether the army that owns it obtains more land, with the only exceptions being the surrender of the opposing army or its breaking the rules, resulting in the loss of the war. 
  3. If the defending army does not show up, the invading army will be declared victors after they have remained online for 10 minutes.
  4. Armies can only schedule 3 invasions at any given time, with only 2 of these invasions being against another army.
  5. Opposing army leaders must be informed of the invasion with a ping in the invasion scheduling channel right after it has been posted.
  6. A war can end in two ways:
  • If the winning army in the conflict decides to issue a force treaty against the losing army, it should be placed within 48 hours of the capital invasion concluding; if it is not, the winning army will lose its right to enforce a force treaty. Extensions can be provided, giving the army an extra 24 hours if a proposed treaty has been invalidated (admin discretion).
  • If the winning army in the conflict decides NOT to issue a force-treaty against the losing army, then the war concludes right after the capital invasion is concluded, when successful.
3. Time Zones Rules:
  1. An army cannot schedule more than one invasion against the same army during the same time zone; this would be EU, US, and AUSIA. Invasions must be scheduled at least 2 hours apart.
  2. The following table is the official Club Penguin Armies time zone table.

4. Free Land Invasions:
  1. Armies may only schedule one freeland invasion per day.
  2. Any army whose nation is less than 8 servers is allowed to gain servers through non-hostile methods (freeland invasions and server transfers). Once an army has accumulated a nation with more or equal to 8, they must invade via hostile methods to gain more land.
5. Other Regulations:
  1. Armies will have a 7-day grace period upon (re)joining the map.
  2. Armies must use CPA: Battleground for map battles. However, for practice battles, armies are allowed to use any CPPS, following their in-game rules.
  3. An army is NOT allowed to indefinitely reschedule invasions. There will be a limit of 3 times per invasion. This rule will apply to all types of invasions, including free land and wars. If an army reschedules an invasion more than 3 times, the invasion will be deemed invalid.
  4. Raids are allowed in any army events, practice battles, and war battles, apart from tournament battles.

Server Ownership

Armies will be given the option of renaming non-legacy servers (i.e., servers not listed in CPAB), as long as the names are appropriate. The administration has the power to refuse any names that they deem inappropriate. 

  1. An army must not request a name change of a server if another army has scheduled an invasion on it.
  2. Armies can change the server name immediately after a successful free land invasion.
  3. Legacy servers CANNOT be renamed.
  4. Armies can only obtain 50% (+1) of any/all available land pieces (not including locked land).
    • If an army is below this cap before it declares war, then the war goes on normally without limitation. As soon as the war is over, if it owns more servers than the cap, it will have to release or transfer some servers to go back down. If they are right at the cap, they won’t be able to declare war on the map, only to be declared.

Judging Rules

Club Penguin Armies is partnered with Club Penguin Army Judges, the independent organization for judging within the army community. 

  • The invading army must request judges in the appropriate CPAJ channel, following the format, at least 24 hours before a battle and get confirmation from the required number of judges at least 30 minutes before the start of a battle. Failure to do this will render the invasion invalid.
  • Ideally, land invasions against another army need a minimum of 3 judges.
  • Invasion of free land requires just 1 judge. If there is no available judge for a free land invasion, then it can be recorded, starting from the time it was scheduled. Then, the army leader has to send the recording to any Head Judge, who will verify the result.
  • Armies may decline up to 2 judges per battle. No rejections can be made an hour before the battle begins unless there is a confirmed affiliation of one of the judges.
  • A tier system regarding the number of overtime rooms will exist. 2 for capital invasions and tournament finals and 1 for invasions and tournament battles, unless there are special rules stating otherwise. Practice battles will be up to the individual armies involved.
  • In the case that a tie occurs, the defending army will keep its territory.
  • In the case of an insufficient number of judges, Head Judges can fill in as judges, with unaffiliated HJs not being vetoable.
  • If a war battle has no judges, and the opposing army is not planning to attend, judges that are affiliated with allies in the war can judge, as long as they do not attend the pre-battle room or the battle itself. They can also judge if it is clear that one army in the battle will not achieve the battle requirements.
  • If a battle has no judges, then the participating army can record the battle and forward the video to the Head judges. This can also happen in a battle to show if an army does not have the maximum size to make the battle valid.

Discord server map Rules

The format for declaring an invasion in #invasion-scheduling must follow the layout below:

Army Names: Army A vs Army B (Only Army A if the invasion is for freeland).

Invasion of Server: Frostbite

Date and Time: Tuesday 30th November 3PM EST

Ping the army leaders of the defending army (For freeland there is no ping needed)

  1. Armies must give at least 24 hours’ notice for an invasion, and cannot schedule more than a week in advance, unless there is a tournament with special rules.
  2. All valid invasions will be posted in #upcoming-invasions and will list the judges assigned prior to the start of the battle. 
  3. All server transfers must be stated clearly in #server-transfers, and only become valid once the receiving army has accepted. (Subject to war terms).

General Battle Terms

All battles are required to follow the general battle terms. If any army is found to be in violation of these terms, then it will be subjected to penalties based on the severity of the violation.

The General Battle Terms are as follows:

  • No multi-logging, botting, or any other means of any unfair increase in an army’s size.
  • No blackmailing.
  • No doxing in any form or DDoSing.
  • No server bot raids, including defacing army servers and websites.
  • No reporting other people’s accounts in-game to stop them from attending battles, unless a rule is broken.
  • No toxic tactics (attacking someone’s race, religion, gender, disability, sexual orientation, etc.)

Terms and Treaties

A war must include a legitimate declaration outlining the terms, and at least one invasion scheduled and carried out (this includes if one side no-shows) to be valid. The final decision will be up to the judgment of the administration.

The invading army can set the terms for the invasion/war.

  1. It is against the rules to create war terms that result in an auto-loss from the opposing side, or terms that result in giving the declaring army an advantageous position. If both sides agree to nonordinary war terms, they will be upheld. Nonetheless, the validation of war terms is entirely up to the Administration.
  2. Armies are allowed to put terms such as “If armies fail to show up in X consecutive battles, it will constitute the forfeit of the war.”, with the number X being 3 at a minimum.
  3. 1v1 war terms, preventing outside declaration or intervention in the conflict, are NOT enforced by Club Penguin Armies.
  4. ‘No dual-enlists’, ‘no visitors’, and any other term that does not allow individuals to attend war battles are NOT enforced by Club Penguin Armies.
  5. ‘No loopholes’ war term is NOT enforced by Club Penguin Armies.
  6. An army cannot put a term forbidding its opponents from invading free land. It is allowed to acquire up to 3 freeland servers during a war.

Armies can sign mutually-agreed treaties (such as peace treaties and non-aggression pacts) for as long as they desire, with CPA upholding them.

Force treaties can only be upheld for up to 4 weeks. This is also the maximum length that a force treaty can prevent conflict between two armies.

In addition, force treaty terms such as “no raiding”, “no invading” are only applied when it comes to the Map and the Map battles.

When making a force treaty, armies are not allowed to impose changes such as mergers, colonization, or leadership, web, or server changes. Fun terms are allowed in force treaties, as long as they are deemed appropriate by the Club Penguin Armies’ Administration.

All treaties must be published in #treaties, with the involved parties being pinged in the channel. The validation of treaties is subject to the Administration’s discretion.