Opinion: Ranking Top 5 Worst and Best Rooms

When being a judge or army leader, picking and leading within a specific room is an important factor. Let’s explore my top five best and worst rooms and discuss why these choices matter.

Designed by Master DS

Note: The contents of this post are not meant to be taken seriously. These are my own opinions that do not reflect Club Penguin Armies’ views.

Throughout my time as a judge and an army leader, I have learned a lot about the significant impact of room situations within battles from both perspectives. When judging, it’s important not to place a major army in a room that makes them appear too bunched or small. Similarly, for small to medium-sized armies, ensuring they are in an appropriate room that allows their formations to appear wider and more effective given the available space is crucial.

As a former small-medium army leader, I’ve dealt with challenging rooms ranging from the migrator to the pizza parlor, and even spaces as small as the book room or lodge attic. While these situations were sometimes amusing, they were far from funny for army leaders trying to battle in such tight spaces. However, these challenges pushed us to develop formations that would best suit the shape and size of the room.


Worst Rooms

Underground Pool

To start, one of my least favorite rooms is the Underground Pool. The room is extremely small, and the formations here always feel cramped and bunched together. Unless you’re maxing really low numbers, space becomes an issue. However, it’s not just the lack of space, explaining to newer troops where to go can be a challenge. This can be difficult especially if they’re unfamiliar with the Club Penguin map. This can slow down your army noticeably if you have new recruits. Overall, this room is too small and not worth all the hassle to get there.

Ski Village

Next is the Ski Village, another one of my least favorite rooms. To start, there are way too many exits. For example, the bottom of the room leads you out, and the left side easily takes you to the Ski Hill. On top of that, users can accidentally click to go to the Ski Lodge. The space is also very limited, making it difficult for leaders to use creative or even basic formations without troops accidentally leaving the room. Additionally, the large tour guide booth interferes with the available space. From a judging perspective, the small size of the room makes it hard to see what armies are trying to execute in their formations.

Docks

Surprise! I’m not a fan of the Docks, even though I know many in the army community may enjoy this room. While it’s great for accommodating any army regardless of size, I dislike how tactics get covered when formations have a top line. For example, a T-formation doesn’t work well here because the words on the top line get cut off. Another issue I have is with the exits. Many times, I’ve seen my troops, or even army members as a judge, accidentally exit the room due to certain formations their leaders are trying to execute. Although, from a judge’s perspective, the room is big enough for armies to experiment with creative formations, it also has its downsides. Armies risk losing troops to accidental exits and cutting off their words at the top if they aren’t careful with their formations.

Snow Forts

This room is another favorite among many, which I understand. It’s spacious and offers armies plenty of opportunities to create new formations. Additionally, the room is large enough to accommodate armies of all sizes. However, I’m not too much of a fan. When judging tournaments or leading troops, it becomes evident that people often accidentally leave the room and end up in one of three rooms. With three exits, someone is almost always bound to leave the room by mistake. This ends up losing the army’s size and ruins their formations or bombs due to the exits.

Pet Shop

My least favorite room is the Puffle Shop. I believe the Puffle Shop has too many distractions and interference during battles. Additionally, the space can feel awkward and small at times.

best Rooms

Inside Mine

The Inside Mine is one of my favorite rooms ever. Especially because specifically CPBattleground, they do an amazing job always keeping it updated with the seasons. This room has a good amount of space for armies to be in. Also, if you accidentally click on the cart game, you can just cancel it which means there wouldn’t be any issues if accidental exits. This room allows armies to have different formations and try different creative things.

Iceberg

Next on my list of personal favorites is the Iceberg. This room is very spacious and notably has no exits. Almost any formation can be made in this room without issues regarding tactics or too much bunching due to the ample space. For battles and tournaments, this room is the best to be in, and as a judge, it makes it easier to spot if armies are bunching or if there are gaps since there are many rooms. During these times, armies should be able to spread out.

Forest

The forest is one of my favorite rooms because of the open space and trees. I find this room really fun, even though it has three exits, there’s so much space in the middle areas. Everyone has their favorite fun room, and this is definitely mine.

Stadium

My final favorite room is the Stadium. This room is great for either major or small to medium-sized armies. There are lots of options to choose from regarding formations, and you can try out creative ones within this spacious room. As for the judges, since the table is above and away from the rink, there’s no need to worry about accidentally being in the middle or part of someone’s formation.

MMark’s Igloo

The last best room in my opinion, is MMark’s igloo. There’s only one exit which is through the door. When you’re trying to exit, the map will open, but you can simply close it out. This is one of the best rooms CPBattleground currently holds.


Overall, I believe that choosing a room for a battle or tournament is one of the most important factors. As an army leader, being in spacious rooms is essential. Additionally, having a room that is easily accessible with minimal directions is crucial, especially considering the possibility of new recruits. I also believe it’s important to ensure that the rooms don’t have too many exits when deciding which spaces are best for certain events. Do you agree with my top 5 worst and best rooms? Which rooms do you think are the worst? Which rooms do you think are the best??

Mare
Chief Executive Producer

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